The project “CASINO” project proposes the development of a compendium of innovative learning games, optimised for smartphones and tablets, the favourite devices of young learners. NEETs, also known as neither-nor young people, are those who are not active either in the education system or in the world of work.

The games encompass the design and development of Digital Breakouts and Online Escape Rooms, with the characteristics of mobile phone games in order to develop key soft skills such as literacy, numeracy, critical thinking and problem-solving skills.

Whenever young people successfully complete each challenge, they earn a merit/achievement medal, according to the learning outcomes recognised in the key competences frameworks. In this way, a portfolio of competences is automatically awarded to each player who completes one or more of the developed resources. This allows young people to take the first steps of an educational journey towards further vocational education and training.

The percentage of NEETs in European countries is increasingly worrying and, with the impact of Covid-19, the situation has worsened. For that reason, the CASINO project has created resources to develop the following competences:

  • Literacy and literacy through text comprehension.
  • Mathematical reasoning and understanding through computing.
  • Critical and creative thinking through problem solving.
  • Initiative through logical and spatial thinking.
  • Learning through information retention and memory development.
  • Developing digital and technological skills through basic programming exercises.

This project is supported under the European Erasmus+ programme - Vocational education and training

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